A common approach might be to fire the Hermes first and then switch to the HL2. The crux is balancing your starting 3 weapon power with the HL2 and Hermes, deciding when you want to use which weapon. This ship is something of an amalgamation of pieces not used in other ships. (Standard L1 Doors, L1 Oxygen, L1 Sensors.) Systems: 元 Weapons, 元 Shields, L2 Medbay, L2 Engines, L2 Artillery Beam, 10 Power. Weapons: Heavy Laser II, Hermes Missile (12 missiles) Rock now starts manning Engines, Mantis now starts manning Weapons. (Starting 'extras' sell for 28 less total.) Additionally, it can dive for extra beacons fairly safely, as it can generally escape before an ASB shot hits. It's very good at killing off enemy crew for better rewards, and it can very quickly run from any fight that's a problem. This ship has some tricky early encounters in somewhat similar ways to the Engi B (missing one laser shots is rough), but the Breach 1 charges fast and you have enough missiles you can use it when you need to. (Standard L2 Shields, L1 Doors, L1 Oxygen, L1 Sensors, 2 Drone Parts.) Systems: L1 Clone Bay, L2 Piloting, L4 Engines, 10 Power. Weapons: Hull Laser 1, Breach Bomb 1 (16 missiles)Īugments: FTL Recharge Booster (significantly buffed) Renamed ' The Loon', to keep the bird theme and fit its diving nature. Modified in an attempt to make it more distinct from other ships: The Zoltan now starts manning the Engines.
Rock ships have worse Cloaking but can equip Swarm Missiles.Tweaked enemy base power so they don't have weirdly high power during plasma storms sometimes.
Fewer dead beacons in Sector 1, Mantis Sectors, Rock Sectors, and Abandoned Sectors.
Ftl faster than light balance mod free#
Moderately reduced the odds of free crew from events and tweaked many event scrap gains up or down appropriately.Enemy AE ships buffed to be more in line with their non-DLC counterparts.Enemy ships can no longer have Tier 5 Shields.Stores: Missiles & Drone Parts cheaper.The Rebel Flagship is less of a difficulty spike when playing on Easy difficulty (several systems are lower level, most notably Hacking and Mind Control).Many systems cheaper at the higher levels (especially Engines & Drones). Other System Pricing: Cloaking more expensive (元 cheaper), L2 and L5 Engines more expensive, Teleporters slightly cheaper.Combat II & Beam II Drones have been buffed slightly and are more common. Fire Drone slightly weaker but only requires 2 power. Shield Drones now require only 2 power and cost less.Racial augments sell for less to encourage their use. FTL Navigation & Hacking Stun removed from game. Most augments improved or made cheaper.Stealth C's Shield+ Drone now requires 1 power Engi B starts with Level 3 Piloting and Heavy Ion is buffed Rock A starts with Explosive Replicator (with fewer missiles) and Hull Missile is buffed Fed C starts with Repair Burst Stealth B starts with Titanium System Casing and Level 3 Cloaking is cheaper.Enemy ships are stronger in Sectors 6-8.Many events tweaked, making more options actually worth considering (e.g., the black market weapons trade is far more reasonable).You can no longer bypass enemy Defense Drones with Hacking, and Hacking is much more expensive.Kestrel C and Federation B have been redesigned in an effort to make them a unique experience compared to other ships.Best weapons more expensive, Flak I less accurate, Flak I & Halberd less common. Weak weapons made relevantly cheaper or otherwise improved.